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Guilty Pleasure

Guilty Pleasure is an exploration of a non food dining experience through tactile, olfactory and visual sensations.

What role play the multi sensory sensations during our daily culinary experiences in our life? How is the changing food culture going to manifest itself in our bodily perception?

This questions prompt us to examine the deeper meaning behind our relationship with food and how it may evolve in the future. As we continue to push the boundaries of technology and our understanding of nutrition, we must ask ourselves what role food will play in our lives and how it will shape our cultural and societal values. The project developed out of the exploration of the pica syndrome (attraction to non-edible objects) and the use of non-food objects as sensory stimuli. Based on this theme, a speculative, utopian-dystopian experience developed, which is set in a context of a future society. As certain products and creatures become scarce or even extinct, we must question our reliance on these resources. The Guilty Pleasure Food Booth prompts us to consider the role of technology in shaping our relationship with food and explore the future of consumption in a thought-provoking way. In this speculative future, technology allows us to experience non-food objects in a new and different way, blurring the lines between what is edible and what is not.

At the center of our experience is a device that is inserted into the mouth.
Through the sound propagation of the jawbone, it is possible to hear through the mouth. The created sound represents the eating of the fictitious meals and gives the participant the feeling of being able to eat the food him-/herself. To make the experience more immersive, the dishes are accompanied not only by images and sound but also by smells, which are also mixed to match the dishes.

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Elena de Carlo und Johannes Reck

Elena De Carlo studied Graphic Design in Luzern before doing her BA in Interaction Design at ZHdK, while working on multiple independent jobs. After some years of work in the field of mechanical engineering Johannes decided to focus on Interaction Design and did his studies at ZHdK as well. Next to his design work, he is a long time contributor to the Swiss Techno scene as a musician and organiser. During their educational program Elena and Johannes recognised their shared interest for installation work and a working relationship, that pushes their creative output and complements each other. This lead to them working on more and more projects together and becoming initiators of the collective ReFrame.
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